Wednesday, 26 October 2011

Review: Bayonetta

A sexy witch kicking angel ass while attempting to save the world! Sounds great, but does it pan out, and more importantly, did I enjoy the game?  Let's find out.

First of all, what is Bayonetta? Wikipedia defines it as "a hack and slash action game for the Xbox 360 and PlayStation 3 developed by Platinum Games in cooperation with publisher Sega. Set in a fictional city in Europe, the game centers on its title character, Bayonetta, who uses pistols and magical attacks to defeat enemies"

To me, although accurate, this description does not do the game justice.  This game is a stunningly orgasmic ride through 14 chapters of hack and slash heaven.  The controls are responsive and fast; rarely did I feel Bayonetta was not doing what I wanted her to.  Combine this with a great combo system, and I'm in heaven.    

I'll be the first to admit, the story in Bayonetta is lacking.  There's plot holes you could drive a bus through, and it really doesn't make much sense as a whole.  However, the thing about this game is that the gameplay is so FUN you don't even care about the story (and this coming from someone who loves RPGs).  In fact, that is a great way to sum up this game.. FUN.

Show me another game where you have pole dancing to 1950s awesome music.. this game ROCKS!

The combat is definitely the most satisfying part of this game.  Not only are the controls fantastic, but the way combat works is just wonderful.  By hitting bosses, and not getting hit yourself, you gain magic, when you have enough magic, you are able to perform a torture attack, dealing massive damage.  Also, once you have completed a boss you get a "climax" attack, where Bayonetta summons a monster to eat the boss while you mash buttons for ultimate rewards!

There is also a really nice upgrade system in Bayonetta.  As you kill enemies they drop "halos" (they look like Sonic's rings), which you can use to upgrade techniques, weapons, items, accesories or (what I did) COSTUMES!!!!

With difficulty settings from "very easy" to "infinite climax" this game can appeal to both the casual gamer and the hardcore.  I did my first playthrough on normal, and it was a good difficulty to learn the game.  When I casted the game I did it on hard, and though it posed a challenge, I didn't hit a super hard "wall" (other than the prologue.. damn that triple torture attack level).  I do plan on going back and doing a playthrough on infinite climax, Bayonetta is just that fun.

Now I can already hear people saying "but Chatia, I thought you didn't like scantily clad female protagonists.. I thought that was sexist".  Bayonetta is the epitimy of the strong female.  She wears skimpy clothes and acts sexy because SHE wants to, not to impress males.  There is no need for Bayonetta to be saved by the male lead here, and the one time she does need a rescue, it's a female that does it.  To me, this game is a great portrayal of females, simply because the power rests with Bayonetta, not the male characters around her.  Bayonetta kicks ass, chews bubble gum AND looks good doing it, a great female character.

Overall I truly enjoyed this game, it is pure fun wrapped in a fun package and coated with more fun! Wanna know how much fun? This much!



Bayonetta has become one of my favourite games, and I can't wait to get back into it and 100% it!  Bayonetta gets 5 scantily clad witches out of 5! GO PICK IT UP NAO!

Wednesday, 19 October 2011

Chatia Learns Starcraft 2: Day One

Hi guys!
So for those who don't know, this is a new project I'm taking on.  Basically I started playing Starcraft 2 about a month ago, and I love it!  It's the first RTS I've ever gotten into, so I'm a complete nub.  I instantly fell in love with the Protoss race for a myriad of reasons, and so I play them exclusively.  I've been learning, and I wanted a way to track my progress as I dive farther and farther and (hopefully) get better at this really fun game.  The idea is, I'll cast my games, then provide highlights of certain games, along with some points on what I did well or not so well.  This helps me, as I get to analyze what I need to improve on.  I hope this might also provide some entertainment for you guys, and maybe some help (especially if you're a complete noob like me!)  Now, on to the first day.

Monday Oct. 17, 2011
Rank: 15 Bronze League

Today I'm going to post 2 games, one win, one loss.

First the loss:
 Early rush loss

Okay, so basically this is an early rush, there are a couple things I could have done to survive this rush.  I've listed these options in the order of best case--> worst case solutions as I see them

1) Sentries.  Sentries have the ability to make force fields.  If I had a couple sentries out, I could have completely blocked off my ramp, allowing me time to build more units, and destroy his little army.

2) Better micro.  Stalkers outrun zealots, and zealots are melee units while stalkers are ranged.  If I could stutter step better I could have kept my stalkers out of the range of the zealots while pewpewing them down.

3) Better scouting.  If I had seen what he was doing, it's possible that I could have had better units waiting (this sort of flows into #1).

3) Engage with my probes.  This is something that I am TERRIBLE about.  I always have the tendency to try and save my probes and run them away.  Later in the game, when the units are tougher, this is the way to go, but in the beginning, against a couple zealots, the probes can actually be a huge help, and could have served as a way to block off the zealots from my stalkers, providing my stalkers time to pewpew the zealots down.  I would have lost a lot of probes, but I would have survived the attack.  Usually when people send units that early, they are pulling probes (not making as many probes as they could be), so it's quite possible that if I had survived the attack I could have been even or ahead economically.

Okay, now that we've gone over a loss, here's a win.

Win against terran part 1
Win against Terran part 2
(two parts cause twitch split the archive in the middle of the game)

To me, there were three key points in this game that led me to the win.

1) I outmacroed him.  I gathered more resources and created more units.  If you do this in most games, you will win!  It seems simple, but getting to a point where you have a decently macroed game is tough.  My macro wasn't actually that great this game (you will hear me constantly complaining about how many minerals I'm floating), but it was better than his.

2) Scouting.  I scout him early, and can see what he's up to.  Therefore, I stick with my favourite build against Terrans (heavy robo units).  If I had seen a starport with a tech lab for instance, I would have known banshees were coming, as it was I saw he was going marine/tank (a very common Terran build).  Immortals absolutely melt Terran tanks, combine that with upgrades and you can see his army basically disintegrates under mine.  (Again I could afford upgrades and those units due to better macroing).

3) Denial of a 2nd base.  Because of my scouting, I was able to see when the Terran was going to take a second and destroy it.  This is important as it keeps me economically ahead of him.  Now, he could have very easily countered this by simply taking a different location as his 2nd base, but more often that not (especially in bronze league) people are obsessed with taking their natural as their 2nd base, and this guy paid for it.

That's all for this edition of Chatia Learns SC2, I hope you'll join me next time!  If you have any comments, please feel free to post them below!

 

Monday, 17 October 2011

Some updated information!

Hi guys!
I know it's been forever since I've made a blog post, and I apologize for that, most of you know how hectic things have been for me lately, I just haven't had time to update!
There have been some major changes happening, with the major one being that Solidbeef and I will now both be casting at my channel.  We figured it's a great way to get both of us more views, and frankly use the channel more!  As I've said before if you really hate one of us, and don't want to watch, we will put the name of who is casting in the title, so you know what you're getting before you come in :P.  Beef will be casting mostly during the day, where my casts will be evenings/weekends.  Also, I really want to try and up the frequency of my casts, I know I haven't been casting much (again busy!) but I want to pick it up.
I want to take this time to remind you all of the Binding of Isaac race that is taking place shortly.  So far I have 7 people signed up, this means that ideally this coming weekend there would be two prelim races, with the top two in each race proceeding on to the final on Oct.29.  I have to confirm this with the racers yet, so this isn't a for sure thing.  Also, MANvsGAME has offered his skills as a commentator again, so I'm sure the finals will be a blast! Fingers crossed developers show up!
I've also been floating some ideas for the blog, some of which I'm sure you guys may not like so much.  One is following my journey as a newbie SC2 player.  (I would make it a different section of the blog so those of you that have a complete aversion to the game wouldn't have to see it).  I think it would be really cool for me to be able to track my progress as I (hopefully) get better at the game.  This would mean more SC2 casts, but they wouldn't replace the normal casts, they would just be extra, ninja casts.  I know a lot of you don't like SC2 purely on principle, but I find it really exciting to watch and play, and I want to start incorporating it more (I've kinda been hiding it for fear of backlash).  This would also give me a place to comment on stuff I find cool and exciting about the game without interfering with this section of the blog. (Such as Huk, a Canadian Protoss being the first Non-Korean to win MLG since Koreans started competing).
So let me know what you think!
Cheers 
Chatia

Friday, 26 August 2011

What I REALLY Thought of Demon's Souls


Hi everyone!
Unfortunately, I haven't had time this week to put together a Follow Friday, but I still wanted to get an article out; since I seem to be getting asked all the time about what my opinion on Demon'sSouls was, I thought this would make a good topic for a post. Warning: this post contains a lot of MAN in it, simply because he's the reason I'm even aware this game exists.

So... What is Demon's Souls?  According to Wikipedia (the source of all truth on the internet *snicker*) Demon Soul's is "an action role-playing game video game developed primarily by From Software (with assistance from SCE Japan Studio) exclusively for the PlayStation 3. It was released in Japan on February 5, 2009 and published by Sony Computer Entertainment."  It has received much praise for it's dark fantasy style art, and challenging gameplay.  Hordes of gamers (including one close to my heart) salivate at the very mention of this game, drooling over the prospect of once again diving into the world of Bolitaria and bringing peace back to this troubled world.  So.. where's the controversy?

Do you think MAN's a little excited to be playing Demon's Souls again?

First, some history.  MANvsGAME LOVES Demon's Souls, if he could, he would have Demon's Souls' babies I'm sure.. which leads me to some very awkward imagery... ANYWAY, MAN plays Demon's Souls a lot, and it was through his channel that I was introduced to Demon's Souls.  I have to admit, I've never been impressed.  I found the environments dull, uninteresting and lifeless.  The gameplay seemed okay, very challenging of course, but just okay.  There really didn't seem to be much of a story either.  It wasn't until I started voicing these opinions in MAN's chat that I came to realize just how LOVED this game is.. I didn't get it. 

So begins the controversy; back and forth MAN and I go about the game.. and always MAN's comeback was "how can you talk badly about a game you've never played?"  Well, you all know how much I hate to lose an argument (especially to MAN), so what did I do? I bought the damn game!  Now some of you are thinking.. why would she buy a game she was sure she wouldn't like?  I bought the game for a couple reasons: 1) I trust MAN's taste, he knows his games, and in general I agree with him about most games (JRPGs excluded, but that's for another post, and 2) I wanted to give myself as MUCH incentive as possible to like the game, so I could say for sure that I wasn't hating it just to win the argument.. so what was the verdict?

All in all, I found the game to be a below average action RPG, or, as I've been saying in chat "Meh at best".  I understand that the game developers were making a world that is basically dead, where the souls have been stripped of it, however, I didn't really get an eerie feeling.. I just found it BORING.  Never in my life have I seen a game with all of three colours on the palette.. brown, grey and brown-grey.  The environments which COULD have given more diversity, are shrouded in darkness, so that you can only see a couple feet in front of you, thus totally deadening everything.  Also, I find the armour to be incredibly boring, it is possible to have realistic armour without it being completely dull and unimaginative.  

The game that I compare Demon's Souls to most is Oblivion, as they both have the sort of realistic-esque worlds.. lets take a look at a visual comparison of the two..



Gee.. hmm.. which one do I wanna play.. I mean.. Demon's Souls could have come out on the original Game Boy as far as colour palette choices!

Okay, enough about environments.. what about gameplay?  Quite frankly, the game is incredibly unbalanced.  As MAN laments constantly, the only way to be a melee character is to wear no/light armour and roll like a mofo.  He attempted to play the game as a heavy armour wielding knight, and it's just too hard.  Also, magic is INCREDIBLY powerful, and can take the game from very hard, to hard difficulty.  Overall the mechanics are alright, and once you get past the learning curve, the combat is satisfying.  I found the enemies to be quite repetitive, especially since you are going to be running through the same levels again and again and again.  

The story in Demon's Souls is very basic, you are a hero, you are there to save Boletaria.  That's about as in depth as the story gets in game, apparently there is a lot of literature to be found outside the game, but I want the story in the game, not to have to go read a book!

All in all, Demon's Souls is meh, I pop it in every now and then to give it a go, but I still don't get the intense love of it. The only thing that distinguishes it at all is the difficulty level.  It is a hard game.  For those of you that are thinking "well that's why she doesn't like it, its too hard for her", I LOVE Super Meatboy, difficulty doesn't scare me, the reason I don't like it is that this game gives me NO reason to keep playing it to overcome the difficulty. I'm really glad I didn't pay more than $20 for this game, and frankly, it's on the "to trade in" pile of my games.  I really believe a lot of people are jumping on the "it's cool to love difficult games so this game is the best ever cause it's hard" bandwagon, and I'm sorry, but to people who say it's better than Dragon Age or Mass Effect.. I say "you should be committed".  I admit, I don't get it guys, but everyone is entitled to their opinions...
I don't get why people like it either MAN.
Flame shields are to max, come at me!

BTW if you DO like Demon's Souls, I have two channels to recommend to you, of course the wonderful MANvsGAME, but also Benderofx.  Bender does challenge runs of Demon's Souls, such as "crossbow only" and whatnot.
(This post dedicated to Boomzies, GQ and Duffmana)



Sunday, 21 August 2011

Some of my Favourite VGM cover singers: Kate Covington

Hello again all!

So today's post is a little different, I want to share with you one of my favourite artists out there.  Her name is Kate Covington.  Kate performs covers of various vgms (usually Final Fantasy's), writing and singing lyrics.  She performs all the instrumentation herself, and I just love her voice and style so much!  I will put links to my favourite songs done by her, but really, they are all good.  She also puts together the videos herself as well, she's just super talented, check her out!

This is my all time favourite cover of hers, enjoy! (It's from Xenogears)


Here's another on of my favourites (and my all time favourite video game song, from FFIX)





Kate Covington also is in charge of the "world's only online choir".  ( I put it in brackets because I haven't independantly verified this).  They don't tend to sing video game music, but their videos's are still video game based.  This is my favourite song from them, scarbourough fair.


So there you go, check out Kate Covington, she really is great I think!!

Friday, 19 August 2011

Follow Friday Featuring Jhnny Crwsh!



Hello everyone!
I know its been a couple weeks since I've done a follow Friday (blame the PS3), so I wanted to pick a great caster for my return! I'm actually very disappointed in myself for not profiling jhnnycrwsh before this! He is an amazing caster, and deserves WAY more followers than he has.  He plays both games you know and love (such as Mass Effect (Titty Shepard LOL), as well as some you may not be familiar with (Nimbus).  He's a genuinely great guy, and just super funny to watch.  I think its an absolute TRAVESTY that jhnny only has 400 followers, this wonderful guy should have WAY more than 9000! (c wut I did thar?)

Jhnny is a really funny guy, but probably what he is best known for is having chest hair.. which naturally grows into the shape of a Batman symbol.. and thus BATCHEST was born.

Jhnny is also known for having great reactions to stuff he does in game, which is one of the reasons he's super fun to watch.  Here he finally finishes a super trolly level in Super Meatboy, love dat reaction.

One more Jhnny highlight here of Jhnny's reaction to the end of Eversion, love it!

jhnnycrwsh is a great caster and a great person, so follow this wonderfully disenvoweled caster today for maximum fun!!!

Monday, 15 August 2011

Review: Alice Madness Returns




Welcome to a world of complete insanity.  Alice Madness Returns is a game which takes the well known story of Alice in Wonderland and turns it on its head.  In this sequel to American McGee's Alice, Alice is competely insane, and Wonderland is her mind.  Now Wonderland is being destroyed and Alice must recover her memories and piece together the mystery of the fire that killed her family.

First of all, this game was AMAZING.  I loved just about everything about it.  This game would have been my game of the year if Portal 2 (and most probably Skyrim) hadn't come out this year.  The atmosphere of Alice is what really sold me on the game. Every chapter has a different theme, from a colourful forest, to under the sea, to the Queen of Hearts Castle.  Complimenting these level themes are Alice's dresses.  Besides Alice's grey dress in England and the standard Alice in Wonderland blue dress, this game has Alice in bevy of beautiful dresses, which match the chapter's theme perfectly.


I also enjoyed the gameplay in Alice.  It is a 3D platformer, with plenty of puzzles to solve and enemies to kill along the way.  The level design is phenomenal and the immersion complete.  Although some people complained about invisible walls, I found that they were in logical places and it really didn't bother me at all.  I also found the combat incredibly satisfying.  For those that watched me do this playthrough, you know that "CHATIA SMASH" was one of my most common sayings.  Alice is given 4 weapons with which to deal death and destruction in Wonderland, the knife, a hobby horse, a teapot and a pepper grinder.  Each can be leveled up by collecting teeth (yes teeth).  The hobby horse was my personal favourite and was how I smashed things ^^.  The enemies in this game are also incredibly creepy and fit the worlds they inhabit perfectly!  Overall the design in this game was great!

Yup, stripping homicidal dolls naked and then killing them.. thats Alice!
All of your favourite Alice in Wonderland characters are present, though perhaps not as you would have imagined them (especially if your only experience with this franchise is Disney).  The Mad Hatter, Caterpillar, and my personal favourite, the Cheshire Cat are all here, and wanting to help (or hurt) Alice.  Also present is the well known "eat me" and "drink me" premises, with Alice shrinking being a key mechanic of the game.  I would include the highlight of me stomping on enemies after eating something labelled "eat me" but unfortunately TTV won't let me get to any of my highlights right now.. so check out my videos for that (I'll link it as soon as I am able).  I really cannot express how much this game messes with your mind.  Especially later on, the lines between reality and Wonderland totally blur, creating a sense of truly being lost, insane and confused, just like Alice.  One level in particular, the insane asylum, really creeped me out and had me very freaked. 

Overall this is a fantastic game and I highly recommend it to anyone who loves platforming or just a creepy game.

I give Alice: Madness Returns 5 naked homicidal dolls out of 5.